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■ THE AVID GRAPHICAL USER INTERFACE
Figure 3.1 A happy, educated editor
The Avid Graphical User Interface
First, we’ll go over the Avid graphical user interface, also known as the GUI (pronounced
“goo-ey”). So just what is a GUI? It is the windows that appear on the screen when
you have opened up your project. The Avid GUI, shown in Figure 3.2, is where all the
tools of common use are stored, where the source clips and sequences are displayed,
and where a chronological Timeline is displayed. The GUI also shows you bins and
the Project window.
The keyboard can be used (in addition to the mouse interaction) with the GUI.
Together, they coexist for easy recall of specific functions.
Using the mouse is usually more time-consuming than using a keyboard. To click
a button on the interface, you have to move the mouse and click. To do the same thing
with the keyboard, you press a button. Most experienced editors will tell you to config-
ure and learn the keyboard functions to save time. But if you are more of a clicker
type, the mouse works fine. Trackballs, digital tablets, and other devices also work well
with Avid.
The buttons on both the interface and the keyboard can be specifically config-
ured for your style of editing. If you don’t use the Play In To Out key but want
the Trim key in its place, you can configure it. The system was designed with the
understanding that not all editors work the same way, and many experienced (read
grumpier) editors like myself demand that the system work specifically the way we
want it to.
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